You enter the dreams of another. Your succession chance is based on what you attempt to do, as listed in the table below.
You attempt to do these things:
- Speak: Appear only as sound, can sound anyway you like, such as voice, song, etc.
- Interact: Appear as yourself on an infinitely flat surface, where you can interact with the target while in a trance
- Explain: Appear as a physical form (any you want, object, beast, or human), in a location of your choice, which you can change to resemble anything
- Soothe: You heal the target 2d6, or 8 hitpoints. If the target is at full health, you give them 1d6 temporary hitpoints, which last until you are damaged and have lost all temporary hitpoints.
- Terrify: You appear frightening, or reach into their memories and pull out their worst fears. Deals 2d10 hitpoints of damage. The target awakes and can't sleep for two hours.
Chances of succeeding (1d100):
Speak:
Fail: 1-10
Succeed: 11-100
Interact:
Fail: 1-20
Succeed: 21-100
Explain:
Fail: 1-30
Succeed: 31-100
Soothe:
Fail: 1-35
Succeed: 36-100
Terrify:
Fail: 1-40
Succeed: 41-100
You can add your charisma modifier x 10 to the roll.