You create a rippling aura of dark energy that envelopes your body. Whenever you successfully hit a creature with a melee weapon attack, you deal an extra 3d6 necrotic damage and the target must make a Constitution saving throw or take an additional 3d6 necrotic damage and become infected with dark energy.
While infected, the target takes 2d6 necrotic damage at the start of each of its turns and its movement speed is reduced by 10 feet. This condition persists until the concentration ends or the target receives a lesser restoration or greater restoration spell to cure the infection.
Additionally, as an action on each of your turns while concentrating on this spell, you can cause a burst of necrotic energy to erupt from the infected creature, dealing 4d6 necrotic damage to it and all creatures within a 15-foot radius. The infected creature can repeat the Constitution saving throw to end the infection on itself before the burst of energy goes off.
At Higher Levels: When you cast this spell using a 6th level slot or higher, the initial and burst damage increase by 1d6 for each slot level above the 5th. The damage inflicted on infected creatures also increases by 1d6.
"If you slit open [REDACTED] and then [REDACTED] you find a Copper Dragon"s [REDACTED]!" -Aaavorborn
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