You summon a duplicate of yourself. It appears in an unoccupied space that you can see within range. The duplicate disappears when it drops to 0 hit points or when the spell ends.
The duplicate is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the duplicate, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the duplicate doesn't disappear. Instead, you lose control of the duplicate, it becomes dormant and will not do anything until you cast the spell again or when 10 minutes has passed. You may choose to dismiss the duplicate anytime before the duration ends if you wish.
The duplicate has the stats of the summoner except for the hp which is 1.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the number of duplicates increases by one for every spell slot above 5th.
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