Level
Cantrip
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage

A flashing ball of light, about the size of a lime, flies toward your target: It rapidly changes color as it travels. Make a ranged spell attack against the target. On a hit, roll 1d6; the target takes 1d10 damage where the color of the projectile's light & type of damage is determined by the 1d6.

D6 Damage Type (Color of Light)
1 Fire (Red)
2 Cold (Blue)
3 Acid (Green)
4 Radiant (White)
5 Necrotic (Purple)
6 Lightning (Yellow)

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

samrobotsin

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