Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You create a solid whip of seawater that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 4d4 bludgeoning damage. Additionally, if the creature is Large or smaller, it must succeed on a Dexterity saving throw or be knocked prone and pulled up to 10 feet closer to you.

When you cast this spell using a spell slot of 3rd level or higher, you create one additional whip for each slot above 2nd.

* - (a drop of seawater and a pinch of powdered kelp)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fathomless

ShinyJingles

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