An orb of swirling black fire appears near your hands. On your next turn, you choose a spot within range as an action, provided this spell hasn't ended. The orb disappears from your hands and reappears centered on that point, grown exponentially. Each creature in a 25-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d8 fire and 6d8 necrotic damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried, and it withers nonmagical plants.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the necrotic damage (your choice) increases by 1d8 for each slot level above 5th.
* - (handful of charcoal and an ember in it)
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