Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
Melee
Damage/Effect
Combat (...)

You combine your fury with weapons and your skills in artifice to deal devastating blows. Next time you hit a creature with a melee attack before this spell ends, the weapon appears to multiply in your hand dealing an extra damage role, including bonuses, on the same attack role. Only one attack can be made per turn and cannot be used as a reaction. Any melee attack defenses on the targeted creature (such as protective spells, reactions, etc.) that reduce incoming damage apply to all damage roles made with this spell. This effect can only be applied a number of times equal to your Intelligence modifier per long rest, even if the spell is cast multiple times. The spell cannot be cast once all uses are spent until after a long rest.

At Higher Levels. When you cast this spell using a 3rd level spell slot or higher, the number of attack roles made increases by one for every spell slot above 2nd. For instance, casting this spell with a 5th level slot results in 5 damage roles for one attack role.

Spell Tags: Damage Combat

Available For: Artificer (Legacy) - Battle Smith (Legacy)

Snaps102

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