You cause a creature or an object you can see within range to be corrupted.
If you target a creature, the target must make a Wisdom saving throw. If the target fails, choose one of the effects below. The target is subjected the effect for the spell's duration.
Despair. The character becomes incapacitated and spends the duration weeping.
Anger. The character must use his or her action each round to attack the nearest creature.
Madness. The character experiences vivid hallucinations and has disadvantage on ability checks.
If you target an object, you inscribe a glyph on the surface that when touched delivers the spell as if you had cast the spell. When you cast the spell, you can designate creatures that won't trigger the glyph.
The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.
A greater restoration or wish spell ends the effect. At the DM's option, you may choose an alternative effect, but it should be no more powerful than those described above. The DM has final say on such an effect.
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