To create a Telemancer's Sanctuary requires you to perform an 8 hour long ritual. At the completion of the ritual you can touch an unoccupied space on the ground or an object large enough to allow a medium creature to feasibly pass through. This creates a permanent invisible portal to the chosen sanctuary that only you and creatures you designate can use. Other creatures interact with the location or object as normal, even if they are aware of the portals presence.
A telemancer's sanctuary is an extra dimensional space consisting of a number of 10ftx10ft cubes you can shape however you choose, but each cube must be connected to another. The interior space takes the form of its creator's choice, having walls, ceilings and floors made of stone, wood, clear or opaque magical force, or other suitable materials. It can be barren or furnished with conjured items such as tables, chairs, shelves, or beds as the creator desires. The atmosphere is comfortable and dry, but can be changed as the creator desires at the time of creation or by performing the telemancers sanctuary creation ritual again.
You can create an additional portal inside of the existing telemancers sanctuary by performing a 1 hour ritual, which can be performed as part of a short rest. A sanctuary can have a number of such portals equal to your intelligence modifier (minimum of 1). the portal created can connect to different cubes inside the telemancers sanctuary (for example when you 1st gain access to this spell you have 6 10ftx10ft cubes to use, you can create 2 30ftx10ft rooms and connect them with 1 portal creating 2 separate yet connected rooms or you have have 4 10ftx10ft cubes and use 4 portals to connect them having 4 smaller separate rooms)
A sanctuary is not warded against scrying by divination magics or extra planar travel. It must be separately warded to prevent such effects, A Dispel Magic spell cast on a portal will temporarily or permanently close a sanctuary portal. At 3rd level the portal closes for 1 hour, at 4th level the portal closes for 24 hours, at 5th level the portal is dispelled permanently, A sanctuarys creator immediately becomes aware of a sealed or closed portal, which portal it was and its connected location. Whether by dispel or destruction, As an action the sanctuarys creator can see and hear from any space within a sanctuary or one of its connected portals (similar to the find familiar spell). During this time the creator is deaf and blind with regard to their own senses
At 6th level you can have 1 Telemancers Sanctuary consisting of up to 6 10ftx10ft cubes.
At 10th level you can have 2 Telemancers Sanctuaries consisting of up to 15 10ftx10ft cubes total
At 14th level you can have 3 Telemancers Sanctuaries consisting of a total number of 10ftx10ft cubes equal to three times your wizard level. (each sanctuary cant have more than 20 cubes in one)
At 6th level Rope Trick can be used to access one of your Telemancer's Sanctuaries, chosen at the time of casting, and regardless of the plane you are currently on. This does not count against the number of portals a sanctuary can have, and other creatures can use it to access the sanctuary regardless if you gave them allowed them or not.
At 10th level Dimension Door can be used to access one of your Telemancer's Sanctuaries, regardless of the current plane you are on.
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