Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Thunder (...)

The caster of this spell begins to play/sing an enchanted melody with an intention to cause harm. By doing so they create a concentrated mote of enchanted sound capable of damaging a creature or an object. As time passes while playing the symphony the power of the enchantment affecting the sound grows stronger.

Make a ranged spell attack against the target. You have advantage on creatures and objects made out of crystals or glass. On a hit, the target takes 1d6 thunder damage. If you use this cantrip again during your next turn the damage die changes to 1d8 as the symphony grows stronger. The damage die scales up to 1d10 thunder damage if you use this cantrip three times in a row on your turns. If you are still using the cantrip after reaching the final stage of the symphony the damage die stays as 1d10 until you lose your streak of using the cantrip on your every turn.

The spell creates more than one mote when you reach higher levels: two motes at 5th level, three motes at 11th level, and four motes at 17th level. You can direct the motes at the same target or at different ones. Make a separate attack roll for each mote.

This spell can be used with only Verbal components by singing or with only Somatic and Material by using an instrument.

* - (an instrument that you use to play the melody)

Available For: Bard (Legacy)

SayLapis

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