Your grip on reality falters and reality falters with it. Roll a d6 to see what form the spell takes.
1 - There are things crawling all over me! Summon and control 1d6+1 Insect Swarms that are under your control. However, you lose control of your body, which falls prone, screams, and rolls on the ground for the duration trying to remove insects that are not there.
2 - Everyone is out to get me! All enemies within 60ft must make a Wisdom saving throw against your spell save DC or attack only you for the duration of the spell. You are affected as if by a Cause Fear spell for the duration and must flee from your attackers.
3 - I can fly! All creatures within 60ft of you are affected by a Fly spell and all inanimate objects are affected as if by the Levitate spell for the duration. You believe you can fly and run around on the ground making whoosh! noises.
4- What is that thing?! A willing creature, friendly to you turns into an aberration with a CR no greater than 1/2 your character level rounded down for the duration of the spell or until reduced to 0 hit points. The character retains their Intelligence and alignment, but while transformed the character assumes all other game statistics of of the creature you choose and any damage in excess of the creature's HP is carried over to the character.
5- I am invincible! You are immune to damage for 2 rounds, but believe yourself to be immune to damage for the duration of the spell
6- I'm the only sane one here! Roll on the long-term madness table. You and all enemies within 60 ft of you are affected by that madness. You regain your sanity once the spell ends, but the others remain as they are for 1 hour.
* - (A squid tentacle that you eat.)
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