Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You grasp the handle of the broken weapon or specially made focus and an ethereal version of the weapon forms. 

Requirements

You must be proficient with the weapon hilt, haft, or handle you cast this spell on. If you aren't the spell fails. If the hilt, haft, handle or focus comes from a weapon that required attunement it still requires the same attunement. If you are not attuned to it the spell fails.  You can have up to 2 psychic weapons active at a time.

Ranged Options

If you cast this on a weapon with the loading property it loses the loading property and doesn't require ammunition.  If the weapon has the thrown property you throw only the ethereal portion of the weapon and it returns at the end of your turn. 

Alternative Material

You may use a non magical weapon as the material for this spell.  If you do The blade striking face or arms of the weapon are consumed. 

Double Down

 If you cast this on weapon a with the light property you may have it create an additional weapon as a bonus action.  The second weapon is treated as a non-magical weapon. You can ignore the light requirement if you have the dual wielder feat. 

Effects

The weapon has all the properties and damage of the original except it deals psychic damage and uses your spell casting modifier instead of strength or dexterity.  This weapon leaves no physical marks and cant be used to damage objects.  If you score a critical hit with this weapon the creature makes a wisdom check DC 14 on a failed save they are stunned until the start of your next turn. 

You can use this spell on any non-magical weapon, broken weapon or a spell casting focus designed for it.  The ethereal weapon has all the magical properties of the weapon the hilt, haft, or handle of the weapon came from. 

At Higher Levels

When cast at third level this spell no longer requires concentration, it can be used as you spell casting focus and lasts eight hours. At 6th level the weapon lasts for 24 hours and can be summoned and dismissed at will as a free action.  At 9th level the weapon becomes permanent and the hilt gains the ability of a weapon of warning.  These effects are lost if you move more than 5 feet away from the weapon hilt, haft or handle.  

 

* - (Broken handle or a focus of the desired weapon )

Available For: Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

coryrmoore1

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