Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
School
Conjuration
Attack/Save
Melee
Damage/Effect
Piercing (...)
You summon a magical rapier to your hand, as an action you can force one creature to make a wisdom saving throw, on a failed save it must focus you until it repeats and passes its save on the end of its next turn. While you are in melee with only one creature your sword gains the following benefits :
• + 1d4 psychic damage to the weapon damage.
• You can use the parry action as a reaction.
The effects fade when a second creature enters in melee with you but the taunt lasts till the creature saves.
At higher levels: The sword deals 1d4 extra psychic damage for each slot above 2nd .
Duration: 3 attacks or up to 1 minute.
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