Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
A ray of terrorizing green energy that sickens beams towards a creature within range of the spell. Make a ranged spell attack on the target. If the attack hits, the target takes 2D8 PSN damage and must make a CON saving throw. On a failed throw, the target becomes PSND until the end of your next turn.
AHL: When you cast this spell add 1D8 of damage for each slot above 1st.