This spell snatches the soul of a humanoid as it dies and thrusts it into another creature that you can see within 60 feet of the original target. The second target must make a charisma saving throw against the spell save of the caster. If the second target fails it is possessed by the soul of the first target. The second target is incapacitated and loses control of its body. The spirit of the first target now controls the body but doesn't deprive the second target of awareness.
The possession lasts until the body drops to 0 hit points, the soul ends it as a bonus action, or the soul is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the soul of the original target returns to its body.
Creatures that are immune to charm are immune to this spell.
Creatures with an Intelligence of 2 or lower are immune to this spell.
each time the target takes damage have the second target make an additional charisma saving throw against the casters spell DC to end the possession.
* - which you take when a humanoid you can see within 60 feet of you dies ** - (A tuber from a haunted swamp, Cerebral fluid, Lavender, wings of a blue monarch butterfly)
Comments