Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Special 1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You ward yourself in a hasty and impermanent barrier of magical energy against an incoming attack, granting you a protective ward until the spell ends. The ward has hit points equal to 5d6. If you would take damage other the psychic or poison damage, the ward takes the damage instead. If the ward is reduced to 0 hit points you take the remaining damage and the spell ends, otherwise the spell ends at the end of your next turn.
At higher levels : When you cast this spell at 4th level or higher, the ward hit points increase by 2d6 for each level higher than 3nd .

Duration : until the end of your next turn. 

* - which you would take just before you would take damage.

Spell Tags: Warding

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

LordStoin

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