Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Control (...)

You can cast this spell only at night. You call upon the plane of the dead, summoning a phantom under your command. (The phantom will be using the .5 cr shadow stat block and abilities.)

As a bonus action on each of your turns, you can mentally command the phantom with this spell if the creature is within 120 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 1 hour, after which it stops obeying any command you have given it. To maintain control of the creature for another hour, you must succeed on a wisdom saving throw of DC 15. If the saving throw succeeds, you regain dominance over the phantom, allowing it to stay under your command. If you fail the saving throw, the phantom will return to it's original plan of existence, returning to it's own free will.

Critical fail rolls will make the phantom become hostile. On a critical success, the phantom will remain under control for 2 hours.

For every level higher than 3rd, 1 additional phantom will be conjured.

M*( A contract written in blood, signed by the user. One vial of fresh blood.)

* - (A vial of fresh blood, 1 contract)

Spell Tags: Creation Control

Available For: Warlock (Legacy) Wizard (Legacy)

Korhin

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