Level
7th
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You begin to create a blood deal between two individuals. While spell is active, the two individuals linked by this blood deal are forever bound one to another, and they begin to share each others vitality.

If one of the individuals dies, the other makes a Constitution saving throw. (DC = 10 + Constitution modifier of the other individual)

If the alive  one makes their save, the dead one's soul is drawn into their body where it remains until the live one dies. The soul can willingly leave the live persons body, but can not be removed against it's will by anything except the death of the live person. Upon the 2nd death, both souls go their separate ways. The dead soul's retention prevents the dead victim from becoming undead. If the Constitution saving throw is failed, both of them die.

In addition, while both participants live, this spell provides the following benefits to both creatures:

Bound Healing. Any hit points restored by one member of the pact are shared as temporary hit points to another.

+2 Bonus to all Constitution saving throws while both creatures are alive.

The Blood Pact can be broken by a Wish spell only, unless both individuals who agreed to form this pact agree to sever it. Only one blood pact can be active.

* - (a piece of paper with individuals name written in blood)

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CommieVick

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