You summon lawful fiend creatures that appear in unoccupied spaces that you can see within range. You choose one of the following options for what appears: 4 Devils of ½ CR, 2 Devils of 1 CR, or 1 Devil of 2 CR.
A fiend summoned by this spell disappears when it drops to 0 hit points or the spell ends. However, should the spell end via a forced drop in concentration, you instead lose control over the creatures.
The summoned fiends are friendly to you and your companions. Roll initiative for the summoned fiends as a group, which has its own turn. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you can summon more Devils. At 6th Level, you summon double the devils, and with an 8th, you summon triple the Devils.
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