Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic (...)

You stare at a target within range, and attempt to break their mind temporarily. The target must make an Inelegance saving throw or come under the effects of Delerium. On a successful save the creature takes 4d6 psychic damage but does not fall under the Delerium effects. When a creature with Delerium starts its turn they roll 1d8 to determine what they can do that round.

1-2: The target takes 3d6 psychic damage, and is stunned for the round

3: The target takes 3d6 psychic damage, if they use their movement in the round the direction they move is chosen randomly. They can take actions as normal

4: The target is stunned for the round

5: The target is frightened of the caster for the round and must run as far away from them as possible

6: The target uses all of their movement to lay prone

7: The target cannot take any actions on their turn

8: The target takes the dodge action, and can move normally

A creature suffering Delerium can repeat their Inelegance saving throw at the end of each of their turns

At higher Levels: When you cast this spell using a slot of 6th level or higher, you can target one additional creature for each slot above 5th.

* - (The preserved brain of a small creature)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

iceman712

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