Level
1st
Casting Time
1 Action
Range/Area
90 ft. (30 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

You attempt to mesmerize a single target within range. The target must make an Intelligence saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. On a successful saving throw they are aware you attempted to cast a spell on them.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

At Higher Levels: When you cast this spell at 2nd level or higher, you can target an additional creature within range for each slot above 1st.

* - (A small colored rock)

Spell Tags: Control

Available For: Bard (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy)

iceman712

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