Once per long rest, you can expend 25gp worth of alchemical components to create a glass-jar bomb that deals either Acid, Fire or Poison damage when triggered.
You can carry up to 6 on your person at any given time.
INT check required to make each bomb:
0-5 = Bomb does 1d4 dmg per your character level
6-10 = Bomb does 1d6 dmg per your character level
11-15 = Bomb does 1d8 dmg per your character level
16-20 = Bomb does 1d10 dmg per your character level and 1d10 add'l dmg for up to 2 rounds (unless target resolves condition)
Acid - target would need to rinse with water or prestidigitate it away
Fire - target would need to pat out or douse with water
Poison - target would need to succeed on a DC 10 Con saving throw
Area of Effect
Gained at character level 4: Bomb affects one target
Gained at character level 8: Bomb can have up to 30ft radius
Gained at character level 12: Bomb can have up to 60ft radius
Gained at character level 16: Bomb can have up to 90ft radius
Gained at character level 20: Bomb can have up to 120ft radius
* - (Alchemical components worth 25gp)
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