Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Force

The spell caster enchants a piece of ammunition for a ranged weapon, or a thrown weapon, storing kinetic energy in the item. After the item is used to make a ranged attack, whether it hits or misses, it shatters with the stored arcane energy. Every creature within a 5 ft radius of the target must make a DEX saving throw, taking 3d6 force damage on a failed save, or half as much on a successful save. The ammunition or thrown weapon is consumed regardless. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, add 2d6 force damage per spell slot level.

* - (A spell casting focus, and a piece of ranged weapon ammunition, or a thrown weapon)

Available For: Bard (Legacy) Sorcerer (Legacy) Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

Oswald_of_the_Pyke

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