Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S, M **
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic

You magically distract the triggering creature and attempt to ensure failure by it. Make a weapon attack using the weapon that is the material component of this spell targeting the triggering creature with it. The attack deals an additional 2d6 psychic damage, and the whole attack does half as much damage on a miss.

Hit or miss, the target must reroll the d20 and use the lower roll. Additionally, the target suffers a 1d4 penalty to all d20 rolls they make until the start of their next turn.

At higher levels. When you cast this spell using a slot of 3rd level or higher, the psychic damage increases by 1d6 per slot above the 2nd, and the penalty dice size increases: 1d6 for a 3rd level slot, 1d8 for a 4th level slot, and 1d12 for a 5th level slot.

* - which you take when a creature you can see or hear within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw ** - (a weapon worth at least 1sp)

Available For: Ranger (Legacy)

Sertine

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