Level
9th
Casting Time
1 Minute
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You touch the helm of one seaworthy vessel. If the vessel is floating in a body of water, it enters the water prow-first until it is completely submerged.

Once the entire ship is underwater, it is immediately transported to a precise location in any plane of existence along with its entire crew and cargo. The location must be in a body of water.

Deities and other planar rulers can prevent ships from dipping in their presence or anywhere within their domains.

* - (A chunk of amber worth 5000gp that holds a creature native only to the plane of your destination)

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2023 1:22:00 PM
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4/14/2023 1:31:47 PM
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4/14/2023 1:48:24 PM
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4/14/2023 1:51:15 PM
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4/14/2023 1:54:17 PM
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4/14/2023 1:56:44 PM
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4/14/2023 1:58:15 PM
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4/15/2023 4:22:22 PM
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4/15/2023 4:23:32 PM
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4/16/2023 7:39:26 PM
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4/16/2023 7:55:50 PM
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4/19/2023 6:11:39 PM
54
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Spell Tags: Teleportation

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Pyre_The_Great

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