You draw magical essence into the vial used in the casting of this spell, creating a replenishing pool of positive or negative (your choice when you cast this spell) energy.
For the duration, the pool of energy remains in the vial, and you can use a bonus action to splash some of its contents onto a creature within 5 ft. of you. If the target is unwilling, make a melee spell attack against it, affecting the target on a hit. An affected creature experiences one of the following effects, depending on your choice of energy:
Positive. The creature gains temporary hit points equal to 2d6 + your spellcasting ability modifier.
Negative. The creature takes necrotic damage equal to 2d6 + your spellcasting ability modifier.
This spell has no effect on Undead or Constructs. When the spell ends, the vial used as the material component for this spell is destroyed, as it is consumed by the magical essence of the pool.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, both the temporary hit points and necrotic damage increases by1d6 per level of spell slot above 3rd.
* - (an empty vial, which the spell consumes)
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