Level
7th
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

Attacks your enemies with chains infused with electricity

  • deals 1d12 - how many other chains you use increasing it all the way up to a max of 3d12 + 2d4
  • This attack spell starts off with 2 blitz chains surrounding your character
  • The more chains you summon take more health and spell slots (each chain past the original 2 summoned take 3 max hp each until dispelled you can also not lose max hp by sacrificing an extra spell slot for a summon as well)
  • if you roll a natural 18 through natural 20 (not including bonus's on hit rolls) on a hit roll it will stun the enemy

Spark lance

  • once you summon 10 chains you can merge them all together to make a giant Spark Lance that will always stun on hit (lasts one turn not action so can be used multiple times a turn)

(summoning 10 chains will put your character at 15 health for 2 turns so only use this sparingly or with protection)

  • This attack deals 6d20 + 2d8 damage 
  • If an enemy attacks you and rolls under your AC and you have enough hp and spell slots you can summon the Lance to parry their attack to deal 5 undefined damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Twilight Domain

Blankthedumbass

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