Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

With a gesture, you cause a blade of blood-red energy to ignite from the steel rod that functions as the component for this spell. The blade ignites with a sharp hiss that is audible to nearby creatures.

This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 3d8 radiant damage on a hit and has the finesse, light, and thrown properties (range 20/60).

If you attack an object with this blade and hit, maximize your weapon damage dice against the target. If you roll a 20 on the attack roll against a creature, you sever one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.

In addition, the weapon emits dim light in a 10-foot radius, revealing the area around you.

At Higher Levels. When you cast this spell using a 4th- or 5th-level spell slot, the damage increases to 4d8. When you cast it using a 6th- or 7th-level spell slot, the damage increases to 5d8. When you cast it using a spell slot of 8th level or higher, the damage increases to 6d8.

* - (A steel rod )

Available For: Wizard (Legacy)

HellenaLefay

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