Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Piercing

As you draw a ranged or thrown weapon, a swirling wind builds force in front of and behind the projectile to be fired, a sharp hissing accompanying this spell's casting. Upon firing, launching, or throwing your weapon, a helix of feathers carried by the immense wind pressure whipping about and guiding the projectile follows the path of the missile. This causes the spell to travel at immense velocity, doubling your attack's range, causing the attack to ignore 3/4 or less cover of its target, granting you advantage on your attack, and granting the attack an additional 3d10 plus your spellcasting ability modifier piercing damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

* - (a handful of feathers from a bird of prey)

Spell Tags: Damage

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Conquest Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Hexblade Warlock (Legacy) - The Genie Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul

Scaarion

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