Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Control

You create a wall of dazzling flowers, vines, and colorful insects. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight, giving creatures on either side of the wall total cover.  A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Plant-creatures can move freely through it.

The wall has AC 15, 150 hit points, immunity to poison and psychic damage, and vulnerability to necrotic damage. Reducing it to 0 hit points destroys it. The blight destroys it instantly, although it and any plants within 10 feet of the wall are unaffected by the spell wither and bloom.


When the wall appears, each creature in its area must make a Wisdom saving throw. . On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated.

Until the spell ends, you can use an action to cause the flowers and insects to shimmer in a dazzling display, releasing a mist of pollen to target one creature within 30 feet of the wall, doing so costs the wall 20 hit points. The targeted creature must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration of the spell. While charmed, the creature must use its action and movement to move towards the wall, and can take no bonus actions or reactions. While the creature is charmed by this spell and remains within 30 feet of the wall, it is incapacitated.

You can have a maximum of 3 creatures drawn in by this action incapacitated by the wall at any time, although there is no limit on the number of creatures incapacitated from the wall’s first appearance.

You may spend an hour casting this spell and make the wall permanent with a performance check to cause the flowers to imbue a particular emotion or affect in the area, weaving it seamlessly into the landscape itself. This hour of casting can be started at any point so long as you are still concentrating on the spell when you begin.


At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target an additional creature with your action for each slot level above 5th.

 

* - ( handful of flower petals and crushed gems the color of the flowers you wish to summon worth 25 gold which the spell consumes.)

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2023 7:36:13 PM
6
1
1.2
Coming Soon

Spell Tags: Control

Available For: Druid (Legacy)

WanderingPariah

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