Level
5th
Casting Time
1 Hour Ritual
Range/Area
5 miles
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Necrotic

You designate a target for whom you have a drop of the blood of by name, by portrait, or by line of sight. You mix this blood into your ink vial and begin writing the reason for their death in excruciating detail, no matter the justification nor rationale behind it, as well as any details you can about their life, their appearance, or their personality. From the moment your pen touches the paper to begin this curse's casting, the target becomes aware that they are in grave danger, but not from where nor from whom. You spend 5 minutes writing these details, then fold the paper and keep it on your person, placed into the container holding your powdered onyx. For the remainder of this spell's casting time, you must remain within range of your target, keep the paper on your person in the onyx powder, and speak only your intentions towards your target, no matter the volume. You may move as normal, and do not need to maintain line of sight on the target while casting this spell.

Once the spell is halfway completed, the target becomes aware of what direction the impending doom is coming from, this being your location as the caster. When only one minute remains in the casting of the spell, they become aware of your identity, the functions of the curse, and the reason given for ending their life. Once the spell is completed, the written document created and the onyx powder it is contained within burst into magical flame that completely destroys it, but does not harm you. For the remaining duration of this spell, the target is aware of your direction, knows your true face and name, and has advantage on all Intelligence (Investigation), Wisdom (Perception), and Wisdom (Survival) checks made to track or locate you. The target must make a Charisma Saving Throw as soon as this spell is finished casting, and must make an additional Charisma Saving Throw every 10 minutes thereafter until this spell's duration ends. Each time they fail one of these saves, they accrue one level of exhaustion, suffer 6d6 plus your casting ability modifier in Necrotic Damage, and suffer a random condition rolled on a d8 from the following table:

d8 Condition
1 Blinded until blindness is removed or the curse ends
2 Deafened until deafness is removed or the curse ends
3 Poisoned until poison is cured or the curse ends
4 Frightened for 10 minutes
5 Unconscious for 10 minutes
6 Paralyzed for 5 minutes
7 Incapacitated for 1 minute
8 Stunned until the end of their next turn

 

If a condition result is rolled that the target is already under the effects of, roll again until a result the target is not under the effect of is rolled. A creature that is immune to the status it rolls is immune to the condition effect rolled for the save they failed, but still takes damage and a level of exhaustion normally.

Each time they succeed their charisma saving throw, they suffer only 1/2 the necrotic damage, and do not suffer a level of exhaustion nor a random condition.

When the final charisma save is rolled, all conditions on the target end and the curse ends, all conditions remaining on the creature for 1 minute after the curse ends. However, the exhaustion remains if they survived the damage.

While this spell can be removed via the remove curse spell, the target of this spell cannot cast remove curse on themselves. The target of this curse can only remove it from themselves with a Wish spell. If you die or choose to end this spell's effect, the curse immediately end and so do all of the effects of the spell other than accrued exhaustion.

At Higher Levels. When this spell is cast using a spell slot of 6th level or higher, increase the damage dealt by 1d6 per instance.

* - (a drop of blood from your target, a vial of ink, a bone pen, parchment, 100 gp worth of powdered onyx, and a needle of platinum costing 5 gold pieces, all but the needle and pen being consumed upon casting this spell.)

Spell Tags: Damage Control Debuff Detection Negation

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Blood Hunter - Order of the Profane Soul

Scaarion

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