Choose two different creatures that you can see within range (one of which can be you). Both creatures must be of the same size and basic shape; if one target has two arms and two legs, so must the other one. For the spell's duration, the two targets swap physical appearances and voices; the first target looks and sounds like the second, and vice versa. An unwilling target can make a Charisma saving throw to resist the spell. On a successful save, that target doesn't have its appearance or voice changed.
The changes wrought by this spell fail to hold up to physical inspection. For example, if one of the two targets wears a hat, objects would pass through the hat and anyone who touches it would feel nothing or would feel the other target's head and hair. To discern that a target is disguised, a creature can use its action to make an Intelligence (Investigation) check against your spell save DC. On a success, the creature sees through the disguise. A creature must see through both targets' disguises for the spell to fully lose its effectiveness.
* - (two balls of clay)
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