Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You conjure a small slow-moving ball of air. The projectile travels in a straight line, emits a bit of light, is unaffected by gravity, can pierce up to 3 enemies and can bounce off of up to 3 walls. each creature to be hit with the Aero bolt must make a Dexterity saving throw or take 2d6 force damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

TheMilkStraw

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