Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Blood bursts from your body and detonates around you. Each creature adjacent to you must make a Dexterity saving throw. A creature takes 5d6 fire damage on a failed save, or half as much damage on a successful one. Afterwards, the spell deals half of its maximum damage (rounded down) to you in force damage. If you would be reduced to 0 hit points by this damage. you instead fall to 1 hit point. Burning blood is a highly toxic spell to denizens of the abyss. Demons make their saving throws with disadvantage and this spell instead deals radiant damage to demons.
* - (an open wound on your body)
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