Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
While engaged in combat select 1 creature you can see within range. You attempt to swap your initiative with it for the rest of the combat, if the creature is willing you switch automatically, if they are not willing they must make a CHARISMA saving throw against your spell save DC.
* - (A time piece of any kind)
Comments