The hieroglyphs of the spell appear in front of you on a shimmering wall of air.
You can create a barrier at the base level in a specified location you can touch. You must succeed on a Dc 18 Heka Saving Throw in order to cast the spell, and when it appears it has a 5 ft radius around the chosen location. This spell has half the Hit Points that the caster has currently and falls apart if its hit point reaches 0. It acts like a solid wall and can block an attack that would have otherwise hit you assuming the barrier has enough Hit Points. This spell costs 2 Heka Points to cast.
If the original spell is cast at the second level, you can reroll the saving throw to replenish the wall's Hit Points without using more Heka Points. Each time you replenish the barrier Hit Points, the Dc of the spell increases by 2 until you fail the throw and the barrier falls. At this level, the spell costs 7 Heka Points and requires The Path of Heka 2.
At the third level, the barrier has the equivalent of the caster's max Hit Points and has any damage resistances or immunities the cast has. The barrier also now has a 10 ft radius but costs 17 Heka Points, and requires The Path of Heka 3
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