Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You control a creature's movements by manipulating their blood. Choose a target within range. They must make a Wisdom saving throw. On a failed save, their blood becomes animated, and you can control their actions as if they were a puppet. The creature can repeat the saving throw at the end of each of its turns, ending the spell on a success. You cannot control undead or constructs with this spell.
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