Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You call forth a sharp spike made of hardened blood and send it hurtling towards a creature within range. Make a spell attack against the target. On a hit, the target takes 1d6 piercing damage. Additionally, on the target's next turn it takes 1d4 slashing damage from the lacerated wound.
At Higher Levels. At 5th level, the blood spike deals 2d6 piercing damage to the target on a hit, and the damage the target takes on the next turn increases to 2d4. Both damage rolls increase at 11th level (3d6 and 3d4) and again at 17th level (4d6 and 4d4).
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