Level
1st
Casting Time
1 Bonus Action Ritual
Range/Area
Touch
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

You enchant the weapon with the curse of time, with each successful hit, the target does not take damage immediately but you record it and for a bonus action or reaction you can set aside the damage suffered immediately.

Collected damage must be used within 24 hours, otherwise it will disappear.

When used as a ritual on an item, the enchantment is permanent.

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Whispers Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul

LothiasGreenleaf

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