Level
1st
Casting Time
1 Bonus Action
Ritual
Range/Area
Touch
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect
You enchant the weapon with the curse of time, with each successful hit, the target does not take damage immediately but you record it and for a bonus action or reaction you can set aside the damage suffered immediately.
Collected damage must be used within 24 hours, otherwise it will disappear.
When used as a ritual on an item, the enchantment is permanent.
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