Level
2nd
Casting Time
1 Action
Range/Area
Self (500 ft. )
Components
V, S
Duration
1 Round
School
Evocation
Attack/Save
None
Damage/Effect
Communication

You send an urgent signal to your allies, thereby letting them know that you are in a dangerous situation. Every sentient creature who you were voluntarily traveling with for at least one day counts as an ally of yours. The distress signal is transmitted instantaneously and can be received from everywhere inside a sphere with a radius of 500 ft and you as its point of origin. A creature who receives this distress signal is able to infer the position from which the spell was cast.

A creature with truesight sees a faint red glow in the area of the signal that progressively gets brighter towards its origin.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius of the sphere increases by 500 feet for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2023 10:43:34 AM
11
0
--
Coming Soon
4/22/2023 10:49:09 AM
10
0
--
Coming Soon

Spell Tags: Communication

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Esc783