Touch a willing creature. The enchanted creature cannot be charmed or afraid for the next minute. All enemy creatures in a 10 foot radius must make a charisma saving throw, or become cowed
While [Tooltip Not Found] by this spell, a creature may not engage in combat with the enchanted creature. If more than one creature is engaged with the enchanted creature, all cowed creatures must take the Dash action and move away from the enchanted creature by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to, or is at least 30 feet away from the enchanted creature, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
* - (a redcap mushroom or a piece of hoofhorn)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/22/2023 8:43:01 PM
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Coming Soon
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