Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You channel negative energy to drain the life force from a creature you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 8d6 necrotic damage, and you regain hit points equal to half the necrotic damage dealt. On a successful save, the target takes half as much damage, and you don't regain any hit points.

If the target is undead or a construct, it has disadvantage on the saving throw, and if it fails, it takes an extra 2d6 necrotic damage and you regain additional hit points equal to the extra damage dealt.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th. Additionally, if the target is undead or a construct, the extra damage and additional hit points increase by 1d6 for each slot level above 5th.

Available For: Warlock (Legacy) Wizard (Legacy)

boiledbubblegum

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