You draw in celestial power and create six spheres of radiant golden-white light in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the spheres, jetting towards a point or points you choose within 2000 feet of you. Once a sphere reaches its destination or impacts against a solid surface, powerful energy explodes upon contact. Each creature within 10 feet of the point where the sphere impacts must make a Constitution saving throw. A creature takes 3d10 radiant damage and 3d10 force damage on a failed save, or half as much damage on a successful one. Moreover, if the target fails the Constitution saving throw, they are Blinded until the end of their next turn by the overwhelming light from the spheres.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the number of spheres created increases by two for each slot level above 5th.
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