Level
5th
Casting Time
2 Actions
Range/Area
Sight
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

magic pools into your eyes and they glow bright.

When you release your arrow from your bow magic bursts out of your eyes forming an onslaught of magical arrows that attack every enemy is sight up to 900 feet.

Each enemy rolls saving throws with -3 added after.

Each enemy killed give inspiration to 2 allies, each getting 1D8 that can be using on saving throws or attack rolls. This also can be stacked up. 

The light is so bring it illuminates everything with in 500 feet as it were day light, and the light helps all dark vision up to an additional 400 feet.

Damage is dealt with 5D10 +4 plus Wisdom modifier. 

If no enemy is killed the character takes 20 points of damage. 

This is the only action that can be done in the turn including movement. 

 

 

* - (Bow)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Life Domain (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Bard (Legacy) - College of Glamour (Legacy) Wizard (Legacy) - War Magic Druid (Legacy) - Circle of Spores Artificer (Legacy) - Battle Smith (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Cleric (Legacy) - Peace Domain

FeVolmir

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