Level
1st
Casting Time
1 Action
Range/Area
60 ft. (10 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

1 action 

Concentration, duration 10 minutes 

Spell can be cast at any level, casting at higher level increases damage die for effects. 

 

As a bonus action, bardic inspirations dies can be used to make selected creatures immune to taking damage from the cubes affect 

 

A bonus action can be used to move the cube equal distance to the radius of he cube 

 

Level 1= 1d6

Level 2= 2d6

And so on

Any damage is taken when a new effect is activated or when a creature  enters the the cube

 

Spell radius determined by spell level

1st level = 10 feet 

2nd level = 20 feet 

3rd level = 30 feet 

Max spell radius is 30 feet even if cast at a higher level

 

Spell effects take effect at the end of casters turn and last until end of spell or start of next turn 

Spell effects include

 

01 Fairy fire

—Any creature in the cube has advantage against them on attack rolls

02 Color change

—All creatures skin color changes to a random color 

03 Spears

—Spears stab inward from all directions piercing any creature inside

04 Rapiers 

—Dance throughout the cube piercing any creature inside

05 Frogs

—Roll two d20 to determine how many frogs randomly appear around the cube

06 Blindness

—All creatures are blinded 

07 Stone

—One limb of every creature becomes as stiff as stone, roll corresponding dice to determine 

08 Hammers/Maces

—Dozens of mace and hammers fly in all directions bludgeoning any creature inside 

09 Mauls 

—Flying wildly, mauls bludgeon any creature inside 

10 trebuchet 

—Tiny trebuchets appear throwing random item to bludgeon any creature inside 

11 Molasses dots 

—All movement in the cube is halved

12 Tree

—All creatures make a DC 13 dex check to avoid a sprouting tree directly below them. On a fail, they are pushed into the air in the tree.

13 Swords

—Swords of all kinds form slashing at any creature inside 

14 Daggers 

—Swirling in all directions, daggers move around slashing any creature inside 

15 Axes

—Ad if swung by the mightiest of warriors, dozen of axes slash downwards hitting any creature inside 

16 Height change

—Roll a d12, all creatures' height change in inches based on the number rolled. Odd shrink, even grow.

17 Leprechauns 

—1d4 leprechauns appear and start kicking a creature demanding a gold piece, they remain until the spell ends or they are given a gold piece.

18-20 Bolts of lightning 

—Bolts of lightning form, damaging any creature inside

21 Magical darkness 

—Cube is filled with a magical, impenetrable darkness

22 moist

—All creatures become uncomfortably moist until spell ends

23-24 noxious gas

—The cube is filled with noxious gas, causing poison damage to any creature inside.

25 Horses

—1d4 horses appears for 1 hour X spell level

26 Hair growth 

—All hair increase by 10 inches for the next hour

27 Loaf

—Loafs of bread appear on all creatures hands

28 Deep speech 

—All creatures inside the cube can only speak and understand deep speech. 

29 Fire

—One creature becomes immune to fire for 1 minute, simultaneous they are on fire for one minute

30 Knight

—A level 2 fighter appears until the end of the spell, siding with the caster. They have the same initiative as the caster

31-33 Ice particles  

—Ice particles form, damaging any creature inside 

34 Mariachi band

—Flouting instruments appear, playing obnoxious music causing all creatures to not be able to hear anything.

35 Tombstone

—Every creature has a tombstone with their name on it and an open grave appear in front of them

36-37 Glowing sparks

—All creatures are healed = to damage die

38 Disguise self

—All creature inside the cube instantly look like the caster of the spell

39 Limited Edition 

—All gold in the cube is turned into platinum for hours X spell level

40-43 Fire embers

—Fire embers form, damaging any creature inside 

44 Common

—All creatures become sentient enough to speak and understand common if they already weren’t until the spell ends

45 Secret

—All creatures must yell out a secret on their turn

46 Swarm of birds

—Swarm of birds form causing all creatures to have disadvantage on attack rolls

47 Undead

—Any dead creature under the cube reach up grappling all creatures inside, DC 14 STR check 

48 React

—All creature immediately use their reaction to attack the closest creature 

49 Glitter bomb 

—Everything in the cube is covered in glitter for 1d4 hours

50 Wild

—Roll one plus spell level on the effect table, level one = 1+1 effects level two = 1+2 and so on

51-52 Acid droplets 

—Acid droplets form, damaging any creature inside 

53 Surge

—All creature that have the ability to cast a spell lose one of the lowest available slots

54 Astral 

—All creatures are transported to the astral plane

55 Mariachi band 2

—All creature must use all movement to dance in place

56 Hair removal 

—All hair in cube falls out for the next 24 hours

57 Attraction

—Roll to decide, any spell cast in/through the cube automatically targets designated creature 

58 Polymorph

—All creature make a wisdom saving throw or be turned into sheep

59 Bears 

—1D4 confused bears of the DMs choice appear until the spell ends, they attack any creature inside 

60 Implosion 

—Any creature that dies within the cube implodes, this effect last until the spell ends

61-62 Radiant energy

—Radiant light shines in the cube, damaging any creature inside

63 Banish

—Depending on the spell level, that mean creatures have the banishment spell cast on them until a new affect is activated 

64 Arrows

—Arrows appear at the top of the cube firing straight down, damaging any creature inside 

65 Stunned 

—All creatures must succeed wisdom saving throw or be stunned having a wonderful daydream of their future life

66-68 Invisibility 

—All creatures inside are turned invisible 

69-70 True sight 

—All creatures inside the cube gain the ability of true sight

71-72 Impenetrable cube

—A force cube forms around the cube that requires a dc14 STR to force through 

73-75 Rich 

—All creature have a pile of gold and gems equal to the spell level times two

76-80 Dark tendrils

—Necrotic tendrils form, damaging any creatures inside 

81-85 Magic missile

—Cube spell level - level 1 = 2 darts/ level 2 = 3 darts/ and so on

86 Banish

—Depending on the spell level, that mean creatures have the banishment spell cast on them until a new affect is activated 

87-90 Dark clouds 

—Thunderstorm clouds form, damaging any creature inside 

91-95 Depending on spell level, any creature inside is teleported in the air at 10 feet intervals 

96-100 Vomit

—All creatures use their action to vomit 

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2023 12:07:15 PM
4
1
1
Coming Soon
2/26/2023 12:37:28 PM
7
1
--
Coming Soon
3/18/2023 7:18:17 PM
9
1
--
Coming Soon
3/23/2023 3:00:15 PM
11
1
--
Coming Soon
4/23/2023 7:12:53 PM
12
1
--
Coming Soon

Available For: Bard (Legacy)

MogarMill

Comments

Posts Quoted:
Reply
Clear All Quotes