1 action
Concentration, duration 10 minutes
Spell can be cast at any level, casting at higher level increases damage die for effects.
As a bonus action, bardic inspirations dies can be used to make selected creatures immune to taking damage from the cubes affect
A bonus action can be used to move the cube equal distance to the radius of he cube
Level 1= 1d6
Level 2= 2d6
And so on
Any damage is taken when a new effect is activated or when a creature enters the the cube
Spell radius determined by spell level
1st level = 10 feet
2nd level = 20 feet
3rd level = 30 feet
Max spell radius is 30 feet even if cast at a higher level
Spell effects take effect at the end of casters turn and last until end of spell or start of next turn
Spell effects include
01 Fairy fire
—Any creature in the cube has advantage against them on attack rolls
02 Color change
—All creatures skin color changes to a random color
03 Spears
—Spears stab inward from all directions piercing any creature inside
04 Rapiers
—Dance throughout the cube piercing any creature inside
05 Frogs
—Roll two d20 to determine how many frogs randomly appear around the cube
06 Blindness
—All creatures are blinded
07 Stone
—One limb of every creature becomes as stiff as stone, roll corresponding dice to determine
08 Hammers/Maces
—Dozens of mace and hammers fly in all directions bludgeoning any creature inside
09 Mauls
—Flying wildly, mauls bludgeon any creature inside
10 trebuchet
—Tiny trebuchets appear throwing random item to bludgeon any creature inside
11 Molasses dots
—All movement in the cube is halved
12 Tree
—All creatures make a DC 13 dex check to avoid a sprouting tree directly below them. On a fail, they are pushed into the air in the tree.
13 Swords
—Swords of all kinds form slashing at any creature inside
14 Daggers
—Swirling in all directions, daggers move around slashing any creature inside
15 Axes
—Ad if swung by the mightiest of warriors, dozen of axes slash downwards hitting any creature inside
16 Height change
—Roll a d12, all creatures' height change in inches based on the number rolled. Odd shrink, even grow.
17 Leprechauns
—1d4 leprechauns appear and start kicking a creature demanding a gold piece, they remain until the spell ends or they are given a gold piece.
18-20 Bolts of lightning
—Bolts of lightning form, damaging any creature inside
21 Magical darkness
—Cube is filled with a magical, impenetrable darkness
22 moist
—All creatures become uncomfortably moist until spell ends
23-24 noxious gas
—The cube is filled with noxious gas, causing poison damage to any creature inside.
25 Horses
—1d4 horses appears for 1 hour X spell level
26 Hair growth
—All hair increase by 10 inches for the next hour
27 Loaf
—Loafs of bread appear on all creatures hands
28 Deep speech
—All creatures inside the cube can only speak and understand deep speech.
29 Fire
—One creature becomes immune to fire for 1 minute, simultaneous they are on fire for one minute
30 Knight
—A level 2 fighter appears until the end of the spell, siding with the caster. They have the same initiative as the caster
31-33 Ice particles
—Ice particles form, damaging any creature inside
34 Mariachi band
—Flouting instruments appear, playing obnoxious music causing all creatures to not be able to hear anything.
35 Tombstone
—Every creature has a tombstone with their name on it and an open grave appear in front of them
36-37 Glowing sparks
—All creatures are healed = to damage die
38 Disguise self
—All creature inside the cube instantly look like the caster of the spell
39 Limited Edition
—All gold in the cube is turned into platinum for hours X spell level
40-43 Fire embers
—Fire embers form, damaging any creature inside
44 Common
—All creatures become sentient enough to speak and understand common if they already weren’t until the spell ends
45 Secret
—All creatures must yell out a secret on their turn
46 Swarm of birds
—Swarm of birds form causing all creatures to have disadvantage on attack rolls
47 Undead
—Any dead creature under the cube reach up grappling all creatures inside, DC 14 STR check
48 React
—All creature immediately use their reaction to attack the closest creature
49 Glitter bomb
—Everything in the cube is covered in glitter for 1d4 hours
50 Wild
—Roll one plus spell level on the effect table, level one = 1+1 effects level two = 1+2 and so on
51-52 Acid droplets
—Acid droplets form, damaging any creature inside
53 Surge
—All creature that have the ability to cast a spell lose one of the lowest available slots
54 Astral
—All creatures are transported to the astral plane
55 Mariachi band 2
—All creature must use all movement to dance in place
56 Hair removal
—All hair in cube falls out for the next 24 hours
57 Attraction
—Roll to decide, any spell cast in/through the cube automatically targets designated creature
58 Polymorph
—All creature make a wisdom saving throw or be turned into sheep
59 Bears
—1D4 confused bears of the DMs choice appear until the spell ends, they attack any creature inside
60 Implosion
—Any creature that dies within the cube implodes, this effect last until the spell ends
61-62 Radiant energy
—Radiant light shines in the cube, damaging any creature inside
63 Banish
—Depending on the spell level, that mean creatures have the banishment spell cast on them until a new affect is activated
64 Arrows
—Arrows appear at the top of the cube firing straight down, damaging any creature inside
65 Stunned
—All creatures must succeed wisdom saving throw or be stunned having a wonderful daydream of their future life
66-68 Invisibility
—All creatures inside are turned invisible
69-70 True sight
—All creatures inside the cube gain the ability of true sight
71-72 Impenetrable cube
—A force cube forms around the cube that requires a dc14 STR to force through
73-75 Rich
—All creature have a pile of gold and gems equal to the spell level times two
76-80 Dark tendrils
—Necrotic tendrils form, damaging any creatures inside
81-85 Magic missile
—Cube spell level - level 1 = 2 darts/ level 2 = 3 darts/ and so on
86 Banish
—Depending on the spell level, that mean creatures have the banishment spell cast on them until a new affect is activated
87-90 Dark clouds
—Thunderstorm clouds form, damaging any creature inside
91-95 Depending on spell level, any creature inside is teleported in the air at 10 feet intervals
96-100 Vomit
—All creatures use their action to vomit
Previous Versions
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3/23/2023 3:00:15 PM
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4/23/2023 7:12:53 PM
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