You summon fey spirits that take the form of furbies and appear in unoccupied spaces that you can see within range. Roll on the wild furby summon table for the result of the spell:
|
d4 |
Effect |
|
1 |
Two Higher Furbies are summoned. |
|
2 |
Four Lesser Furbies are summoned. |
|
3 |
One Abberant Furby is summoned. |
|
4 |
You may choose the outcome from the table, but you transform into whatever form of furby is chosen for one round. |
Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
* - (a tuft of fur )
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