You create a body entirely out of crystal, possessing all your physical characteristics unless stated otherwise by the caster. The construct has a walking distance of 30 feet, cannot activate magic items, has 24 hit points, and has a maximum carry weight of 200 pounds.
You can use an action to control the construct separately as well. For the duration, you can use the body to manipulate objects, unlock/open doors and containers, stow or retrieve items from containers, etc. The construct can use weapons normally and can deal an unarmed strike, dealing 1d8 slashing damage. When dismissed, the body explodes in a 20-foot radius; any creatures within this range must succeed on a Dexterity (Acrobatics) saving throw or take 2d12 piercing damage.
When the hour is up, the construct drops any items it is holding and crumbles into crystal dust. This dust has no value or use.
The body's hit points increase by 4 when you reach 9th level (28), 13th level (32), and 17th level (36). The body's unarmed strike damage also increases by 1d8 when you reach 11th level (2d8) and 15th level (3d8).
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