Level
Cantrip
Casting Time
1 Action
Range/Area
50 ft. (5 ft.2)
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Blinded (...)

Choose a creature within range. A surge of calming energy washes over, then into the creature, causing it to regain the equivalent to 2d6 of + your spellcasting ability modifier. This spell also ends blindness, deafness, and any diseases affecting the target.

At higher levels: When you cast this spell using a spell slot of 4th or higher, the amount of healing increases by 1d6 for each slot level above 3rd

Spell Tags: Healing

Available For: Cleric (Legacy) Sorcerer (Legacy)

Dyyanni

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