Level
5th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire (...)

A ray of light flashes from your hand (you chose which color ray). Each ray is a different color and has a different power and purpose. Make a ranged spell attack roll on a creature you can see, on a hit the target is affected by the ray.

1. Red. The target takes 10d8 fire damage.

2. Orange. The target takes 10d8 acid damage.

3. Yellow. The target takes 10d8 lightning damage.

4. Green. The target takes 10d8 poison damage.

5. Blue. The target takes 10d8 cold damage.

6. Indigo. The target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

7. Violet. The target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded.

8. Special. Roll 10d8. if the total is over the targets current hit points you gain control over the target for 1 day or until a greater restoration spell is cast on them. 

* - (A ruby worth 300 GP )

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2023 4:52:04 PM
3
1
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Coming Soon
4/24/2023 4:54:43 PM
1
1
--
Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

9991999

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