When you cast this spell, you can teleport and swap places with any willing creature or object that has a glyph you have previously made on them.
To create a glyph, you must touch a willing creature or object. The glyph must be at least the size of your palm; the appearance of it is unique to you and is infused with your magic, making it impossible for someone to use your glyphs using the same spell.
You can have a number of glyphs equal to twice your spell attack modifier, but if you’ve reached the limit of glyphs that you can have then placing another will remove the oldest one you made.
The glyph will last for 100 years, and you can remove it early by dispelling it or creating another glyph past your limit. It can also be removed by using Dispel Magic or any similar spell.
Parameters for glyphs:
- Creature - To mark a creature subtlety, you need to touch them and make a Slight of Hand check against their Perception check or Passive Perception. If they don’t see you then they must make a Dexterity saving throw at disadvantage, but if they see you then they must make a Dexterity saving throw.
- Object - To mark an object its weight can't exceed your carrying or pushing capacity and can't be secure to the ground.
At Higher Levels. If you cast this spell using a 4th level spell slot or higher, you can teleport one willing creature for every spell slot level higher than 3rd. If the creature is unwilling it needs to make a Dexterity saving throw. If you cast this spell at 7th level or higher instead of teleporting yourself, you can teleport 2 separate objects that have your glyphs on them.
Comments